Dec 29
The D&D 4th Edition HOWTO
icon1 admin | icon2 Uncategorized | icon4 12 29th, 2006| icon3No Comments »

A guide for the experienced (or even inexperienced) roleplayer to enjoy the latest evolution in the Dungeons and Dragons experience.

Step 1: Buy the new books. Sure, you probably have all the old books, but these are distinctly newer. They are also a bit more expensive than the old books, but that was 2003, and this is 2008. Time to get with the program.

You’ll need three books to play. Thats the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. This is the basic set, available for $35 each, or $105 total. This is all that you will need to play the game!


Step 2: Convert your old characters. There is a helpful guide here. As you can see, pretty much none of your old character concepts will convert directly to the new edition. Thats OK, it’s newer! Remake your character basically from scratch.

Wizards? You had too much variety of spell selection. This problem has been fixed in the new edition. Also, no illusions for you.

Clerics? You guys were assholes in 3rd Edition. You were pissing off the other players. Seriously. Ask them! We’ve nerfed you for their benefit.

We’ve also helpfully pigeonholed everyone into a party role. Remember those online games? They sure seem popular. Therefore, we’ve made the character classes based on being tanks, or DoT, or nukers. Of course, if we called them that, it would be too obvious where we got the idea, so we’ll call them defenders and strikers and, well, strikers again.

Step 3: Oops, the Player’s Handbook doesn’t have Barbarians or Druids. You can use the helpful conversion document provided earlier to fake it by adding house rules. Yes, the game is less than two weeks old, and we’re suggesting that you use house rules. It’s OK, it’s Newer! But in a few months, or a year at most, we’ll be providing the Player’s Handbook II. All of the stuff we left out of the first Player’s Handbook will be in here. So that’s really only four books you need, for a mere $140. This will be all you need to play the game!

Actually, we aren’t going to tell you what is going to be in the Player’s Handbook II. We’re going to play games with you. You guys like games, right? Instead of real information, we’re just going to treat you like 6-year-olds, and give you the first letter of each class that will be in the book. You don’t mind being talked down to, right?

Step 4: Oh, also, we didn’t put Bards in the Player’s Handbook, or Player’s Handbook II. Bards will be available on D&D Insider. What is D&D Insider? Well, it’s only the best thing since the Internets. For a small monthly fee, we’ll be providing even more content that we left out of the Player’s Handbook(s), and presumably the Dungeon Master’s Guide, and Monster Manual. Plus, since it’s a small monthly fee, you can’t even calculate it into the up front costs! So you’re still only at $140… plus $15 a month for however long it takes you to get Bards, or anything else we can string you along with. This will be all you need to play the game!

Step 5: Forgotten Realms! The name has never been more appropriate. Forget about the Realms you knew. We’re rebuilding it from scratch! The world has ended and been reborn. All of the iconic characters you remember, like Elminster, Storm Silverhand, Drizzt? Cities you grew up with, like Waterdeep, Shadowdale, Neverwinter, Baldur’s Gate? Gone! It’s NEWER! Of course, this means all of the source material you’ve built up since the Realms were first presented is now completely useless! This is a feature, we promise. We’re not sure why, just at the moment, but I’m sure after you buy at least three new campaign setting sourcebooks, you’ll see how much better things are. Plus, now you’ve only spent $245! You’re getting off cheap, you little bastards. Oh, and don’t forget to subscribe to D&D Insider! It will have all of the stuff we leave out of the campaign settings, too!

Step 6: D&D Insider is the core of our new business plan… to provide you with all of the material you will need (except, maybe, for several books) to play the game, all for a low monthly fee. This is better than a physical book, because once you stop paying, you no longer have access to any material, even stuff that came out while you were paying! Books are permanent, which is bad. For us.

Also, as the core of our new purchasing model, many of our sourcebooks refer you to the new online system. Log in and see for yourself!

Wait, you’re confused? Why? The address given in the printed book helpfully redirects you to the Wizards of the Coast Dungeons and Dragons main page, without any explanation whatsoever! That’s what we in the business call “excellent customer service”. If you dig hard enough, we’ll admit that our flagship product isn’t ready like it was supposed to be. Otherwise, we’ll just leave you guessing. Did I type the name wrong? Did I read something wrong? Am I taking crazy pills? It’s all part of the fun!

Don’t worry, our online system is only several months away from being complete. But we promise, you’ll be begging to pay us for the content once we actually start working on it.

Want all of the news about D&D Insider? Great, we’ll tell you all about it… once you sign up. Don’t want to give information in order to just read about the service? Too bad.

Step 7: We have forums for your opinions. Just try to mention how 4th Edition has left things out, or that the new system is just a MMORPG rip-off. We won’t have it! You’re just a hater. You just don’t like new things. You probably complained about 3rd Edition, too. Therefore, none of your arguments are valid! It’s just that easy!

Step 8: Congratulations! You’re playing a pen-and-paper version of World of Warcraft! Which, incidentally, already exists. But ignore that, or the fact that you’ve forked over a quarter grand of cash in addition to paying a monthly fee. IT’S NEWER!

Bonus Alternate Step 1 (Version 1): Keep playing with your 3/3.5 Edition books. Simple, free (considering you already have those books), all base classes are available, prestige classes are available, and you’re not playing WoW! Wow! Skip remaining steps.

Bonus Alternate Step 7: Come to grips with the fact that the forums, while occasionally providing insightful commentary from rational users, are mostly populated with foaming lunatics with poor grammar and a chip on their shoulder. Any discussion of the evidence that 4th Edition is a money grubbing WoW rip-off will be met with eighteen thousand rationalizations of why the new version is better and you are an idiot for not seeing that. This will only increase the poster’s already overblown sense of importance. Realize nothing you say will change anyone’s mind. You are better off just avoiding posting your opinion, or better yet, avoiding the boards altogether.

Bonus Alternate Step 1 (Version 2): For the same amount of money, buy a set of books that will not require a monthly payment, and can be used for not only fantasy gaming, but sci-fi, historical, space opera, modern day, anime, or any other genre your black little heart desires. Skip remaining steps, and instead of simulating a MMORPG, actually get out there and roleplay!

Dec 18
Warhammer Online NDA Lifted!
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And so it came to pass, thousands upon thousands of eager Warhammer fans that weren’t lucky enough to get into beta rejoice as Youtube fills with Warhammer Online Beta videos!

Although we got pulled back to Azeroth temporarily after the whole Conan fiasco, we will be heading for the realms of WAR in September to check out what maybe WoW’s toughest competitor yet. Still not sure what to play, but looking at Dwarf Engineer for Empire, and Squig Herder for Greenskins…

Warhammer Online Character Creation

Warhammer Online: Dwarf Engineer

Click here for Dwarf Engineer part 2

Warhammer Online: Goblin Squig Herder!

There’s a whole bunch more stuff floating around out there, so go have a look!

Dec 5

I’ve got a very exciting weekend coming up.

Before the weekend starts however, I have the final ‘midterm’ for my Philosophy class. I know I was complaining earlier about how philosophy hurts my brain (which it does), but I’m really glad I had the opportunity to take the class. I was able to learn a few new things and I was also able to find ways to help understand why I hold certian beliefs and defend things that I believe. I’m sort of disapointed that the course is over, as there are several subjects that we didn’t have the opportunity to cover that I feel would have been really interesting to cover (for example, we only had a single class on Metaphysics).

The course itself was presented in an interesting manner, utilizing popular movies to illustrate philosophical concepts, which I think really helped solidify my understanding. The movies that we watched were “Waking Life”, “The Matrix”, “Bruce Almighty”, and “Being John Malkovich”. I really enjoyed the format and I am disapointed that we were not able to cover “The Matrix Reloaded” and the metaphysical concepts that are presented there, as I think that potentially could be extremely interesting.

Onto this weekend!

Saturday is Free RPG Day. What is it? Much like Free Comic Book Day, members of the industry prepare special items to give away to help introduce the hobby to a new generation. This is the second year of the event and I hope that it becomes as successful as its comic counterpart. I’ve been organizing events at Happy Harbor Comics volume 2 and 3 to assist with the flow of the day. If you’ve ever had the inclination to give an RPG a try, please come out. We have short (1-2 hour) games running throughout the day using various different settings, which barely scratches the surface of what is being given away (or what is available).

On Sunday, Emily and I are going to Cirque du Soleil’s Saltimbanco, which is very exciting. We have fantastic seats, which I’m really hoping work well. This will be my third Cirque show, the others being La Nouba and Varekai. I’ve really enjoyed the other shows I’ve seen, so this should be no different. Also, later this summer, Emily and I will be seeing O during our trip to Las Vegas.

Anyway, I’m going to have a busy weekend, but it should be some fun.